Back when I was a kid there was a book series for children called “Choose Your Own Adventure” where the books would have several story paths. Every so often the book would have make a choice where the story would go and tell you to turn to a particular page to continue the story. No one would consider these video games because, even though there have been games with text based interfaces, the decisions in “Choose Your Own Adventure” were incredibly limited. That was true even compared to video games in the early 80s. I was reminded of these books when I read about how the author of the “Choose Your Own Adventure” books died.
The modern equivalent to “Choose Your Own Adventure” books is Twine, the platform Zoe Quinn used to vomit out Depression Quest. This means that Depression Quest is not a video game, but a choose your own adventure story. Knowing that, why would anyone consider Depression Quest a video game?
Video games, even low end ones, require skills and plenty of work to be successful. To create a video game, artists and programmers are both needed. AAA games need even more work from artists and programmers. Both of these groups have to be paid, and to get better games requires more money to be spent. To get a return on your investment for a video game, it has to appeal to potential customers. People have to want to buy your game, so your game has to be fun. This creates a problem for feminists and social justice warriors. They will go bankrupt writing games that promote their ideology because they will never be fun and never appeal to potential customers.
Given these facts, they have tried to do two things. First, they have tried to infiltrate the video game industry as we have seen. However, that is ineffective. If their infiltration is completely successful, the video game industry will no longer be producing video games people want to buy. This will have negated the all the work they did. So they have also done a second thing, try and replace video games with choose your own adventure stories via Twine. Anyone can vomit out a Twine story like Zoe Quinn did with Depression Quest. No skills in art or programming are needed. What feminists and SJWs are trying to do is a bait and switch where Twine stories get included in the category of “video games” and then replace actual video games with Twine stories.
This bait and switch won’t work. Twine stories aren’t video games, and no one will confuse the two. If real video games go away, gamers will do something else, and it won’t be reading boring Twine stories written by feminists and SJWs. Plus, video games won’t go away. They will be made more in Japan and Eastern Europe and elsewhere out of the reach of feminists and SJWs.